Tuesday, January 8, 2013

Temple Run...



Temple Run by Imangi Studios is of the most talked about game. It is a game available in AppStore, Android market. The game seems very simple. 





Objective of the game is to steal an idol from the temple and escape from the chasing demonic monkeys. To do this the player has to run, slide, jump so that the player does not trip, fall of the maze temple wall. The path is visible only to a near distance and hence keeps the player thinking what would be next.The character is controlled by various touch screen gestures. Swipe forward to jump, swipe backward to slide, swipe left/right to turn.While running away from the chasing demonic monkeys, player can collect coins and power ups.Power ups in the game are:Coin , Coin Magnet , Invisibility, Boost.The obstacles are: Breaks in the path, tree roots, tree trunks, burning arch.There are various characters, who can be unlocked by trading for the coins.The settings of the game are simple but simply eye catching and pleasing. The player has to run on the brick wall of the temple.There are no levels or there is no endpoint for the game. However the main goal is to run as far as possible by avoiding obstacles that requires the player to jump, duck or turn in precise method. If the monkey is capable of catching the player, the game ends.
A simple challenge such as path being covered with mist induces level of difficulty. Also the cut in the temple path might make the player to fall into the water.


There are also other obstacles like fire arch, which is sometimes confusing. The player needs to think, if he has to slide beneath the burning arch or jump over it.The story is about a group of explorers. One among them(player) steals the idol and runs to survive by the demonic monkeys. The story does not have an ending but game can be considered as complete when all the characters are unlocked and when you reach a maximum threshold of distance run away from the monkeys.


 AGE framework





Asteroids...






Asteroids is a video arcade game released in November 1979 by Atari Inc. It was one of the most popular and influential games of the Golden Age of Arcade Games, selling 70,000 arcade cabinets.[1] Asteroids uses a vector display and a two-dimensional view that wraps around in both screen axes. The player controls a spaceship in an asteroid field which is periodically traversed by flying saucers. The object of the game is to shoot and destroy asteroids and saucers while not colliding with either, or being hit by the saucers' counter-fire.
game play

Game Play :
The objective of Asteroids is to score as many points as possible by destroying asteroids and flying saucers. The player controls a triangular-shaped ship that can rotate left and right, fire shots straight forward, and thrust forward. As the ship moves, momentum is not conserved – the ship eventually comes to a stop again when not thrusting. The player can also send their ship into hyperspace, causing it to disappear and reappear in a random location on the screen (with the risk of self-destructing or appearing on top of an asteroid).

Each stage starts with a few asteroids drifting in random directions on the screen. Objects wrap around screen edges – for instance, an asteroid that drifts off the top edge of the screen reappears at the bottom and continues moving in the same direction. As the player shoots asteroids, they break into smaller asteroids that frequently move faster and are more difficult to hit. Smaller asteroids also score higher points. Periodically, a flying saucer appears on one side of the screen and moves across to the other before disappearing again. The saucers are of two kinds: Large saucers fire in random directions, while small saucers aim at the player's ship.

AGE frame work :

Escape the Room...



 workshop for Game design class we discussed the escape puzzle or say the escape the room game. Everyone would have played games which needs to think and achieve the goal. In modern day the Spy Mouse game for iPad is one of the popular game in this category. We have designed a game as per the instructions in the workshop.
The main goal of the game is to steal money from two different places in a home and escape from the home. The thief is aware that there are two security cameras. The game is played with 2D6.  Each time the player rolls the dies the cctv camera moves one place and oscillates after 4 rolls. If the player land in front of the camera he has to start from the check point.


The game is simple but has a analytical thinking that the player should use to play the game.
I and Shashi formulated the ideas and board was designed by Kevin.

Saturday, January 5, 2013

Four Play...


the four play game i just encountered while searching for the games online  and after playing for around 20 min ,i found it worth to do in deep to its history and add to my blog.

Four play ( also know as Connect Four ,Captain's Mistress, Four Up, Plot Four, Find Four, Four in a Row and Four in a Line) is a two-player game in which the players first choose a color and then take turns dropping colored discs from the top into a seven-column, six-row vertically-suspended grid. The pieces fall straight down, occupying the next available space within the column. The object of the game is to connect four of one's own discs of the same color next to each other vertically, horizontally, or diagonally before your opponent. 

the game came on Atari 2600 in the video console where you can play against a player or against the system .The play need to stratigies his moves to win ,even having a look on the opponents moves.


AGE : 







link http://www.virtualatari.org/soft.php?soft=Four_Play

Donkey Kong...

Donkey Kong is an arcade game which is released by Nintendo in the year 1981. It is an early example of the platform game genre, The game mainly focuses on the maneuvering the main character across a series of platforms while dodging and jump over obstacles. In this game the Jump man has to rescue a damsel in distress, lady from a giant ape.


Concept:
The concept of the game Donkey Kong is the player has to jump over the barrels and should reach the top of the ladder to save the girl. If he is hit by the barrel or the fire he loses his life. So he has to avoid the obstacles by jumping over them and should reach the top of the ladder in order to save the lady.
Interactivity:
The players interact in this game is to save the lady from the game. The ape continuously throws the barrels from the top of the ladder to kill the player. The player has to escape from the barrels by jumping over the barrels and has to reach the girl who is at the top in order to save her. If he is hit by the barrel and the fire he loses his life.
Challenge:
The player has to save the girl in order to win the every level of this game. The very interesting challenging task in this game is to escape from the barrels and the fires by jumping over them.
Goal:
The ultimate goal of this Donkey Kong game is to save the girl who got trapped by the ape.
Experience:
After playing the game the player feels fear and happy. He feels fear because he should carefully escape from the barrels and the fires which makes him hurt and loses his life. He feels happy when he reaches the top of the ladder and saves the girl's life from the ape.


 A.G.E framework:


Centipede..


The Game Centipede is developed and run by Atari arcade. The game is simple and fun to play. The game portraits a piece of farm where insects such as spiders and centipede comes to destroy the fruits grown. If the insects comes in contact with the farmer, a character in the game who kills the insects, then the farmer dies 


and the game points will be lost. The objective of the user is to destroy the incoming insects. Total destruction of the insects will lead to a Win. As on increasing the levels the game becomes more challenging that the number and speed of the incoming insects increases.  The game was over all a good good experience.



Interactivity- The game provides a good level of interactivity and the graphics and the background scenario with the sound effects enhances the game play. The game demands the user to shoot down the incoming insects using the space bar key. The games response to the user inputs or controls are impressive. It just demands the user for higher level of accuracy in the later stages of the game.
Concept: The concept is simple. The game is basically fun game, which shows a piece of farm land where some insects comes to destroy the farm. These insects should be killed in order to win the game.

Setting: The setting given to the game in facts gives an extra edge to the game play. The scenario is a Farm. In the game the player is the one protecting the farm by killing the insects that the crops remain damaged.


Goal: The ultimate goal of each level is to destroy all the incoming insects and protecting the crops from getting destroyed. 


Challenge: The game offers intermediate difficulty. The game may feel less challenging at the initial stages of the game. With the increase of the level the difficulty also increases and it becomes challenging to protect the site. The challenge is to maintain accuracy of firing with the increase speed and number of the incoming insects. 

Story: The game doesn't provide a detailed story line, but with the in game characters it is evident the farmer of the gamer is fighting to protect the crops from insect attacks.


Actions: 
The basic action involved
 (1) Moving is controlled by arrow keys where Left arrow is for Left movement, Right arrow for Right movement and  up and down arrow keys for upward and downward movements respectively.
 (2) Shooting is controlled by space bar. 

Game play:
Game play can be described as a race to the end type, where the player have to destroy all the incoming insects in order to win the game.
Age Framework :


http://www.atari.com/arcade#!/arcade/centipede/play

Tuesday, January 1, 2013

Contra...

Contra is one of the most popular and most played game . Its an arcade game which gives the player adventure of killing the enemy and sometime being killed . It has different kinds of levels. The main action being shooting aliens. The core mechanic of the game is to kill the aliens, destroy shooting alien machines by shooting at them and surviving from their bullets. The character is controlled by moving towards the right of the screen. 

the contra came in year 1987 as a coin operated machine but soon the number of the version of the game were launched in the coming years

1.Super Contra 
2.Contra III
3.Contra Force
4.Contra 4 etc  

The settings keep changing for each level. Different settings include forest, waterfall, frozen different military based mazes. These areas are thought to be alien owned. It may differ according to the perception of the individual.



The player is equipped with gun with unlimited ammo. The player can jump, crawl and fire in different directions. One bullet shot from the enemy kills the character. The big theme is run towards the shooting machine and destroy it, while killing other aliens who attacks you.








Main goal of the game is to survive, destroy and proceed to end, to save the Earth from the Aliens.
The difficulty level increases when the number of alien soldiers increase in the screen at one point of time. Also when the hidden soldier on the shooting machine shows up. The challenge increase in the mazed level where the space for movement is very less. We need to move sideways duck-shoot, jump in the same place, keeping an eye on the barreled bombs rolled by the alien soldiers. As the game progresses the enemy strength increases



AGE Frame Work .







.

Saturday, December 8, 2012

Gold Rush ! board game



Introduction :
We are designing a simple game world and trying to knit an interesting quest on that game world using a self created map.The goal of the game is to find the gold treasure in the gold in the valley of death , filled with danger, rivers, forest, something unexpected.It's a multiplier  game  in which the they have to work as a team to find gold from abandoned caves. Three friends go on an adventure trip and come across many interesting facts about the hidden gold. They try to plunder few of those hidden treasure. The has a start and end point, spanning across various spots. The main aim is to survive from obstacles and exit the area alive with lots of gold!

Characters: 
The story is about three friends ,who decided to search for gold in the death valley. But their excited and greediness lead them to danger,now game become interesting as they go deep into the valley.


     1. Max : Adventure planning Specialist  + Intelligent Bonus 3


 2. Mona : Good with machines and exploration + Dexterity bonus 3
3. Jon : physical power and explosives + Strength bonus 3



 The setting is the combination of forests, caves, valley, rivers, snow forest. According to the settings there are monsters defined:
Game Play strength of the various characters (with respect to MICROLITE 20)
  • Wild spider: HD 2d6 (4 hp) AC 10 Bite +4 (1d4+1)
  • Wild bat: HD 2d8+25 (20 hp) AC 15 Sound +9 (1d6+5)
  • Wolf : HD 3d4+4 (12 hp) AC 12 Bite +4 (1d6+1)
  • Dacoits: HD 2d12+3 (16 hp) AC 11 Slam +2 (1d6+1) 
  • Wild boar: HD 3d8+7 (20 hp) AC 16 Claw +4 (1d4+2)
  • Dragon:HD 7d10+21 (59 hp) AC 17 Fire +11 (2d6+4)

 The location of monsters are defined as per the game master. In the basic rule formation the monsters are pre-defined to be in specific locations of setting. Few of them are as below:
  • Wild bats are found in gold caves
  • Wild spiders- forests, gold caves
  • Wolves- forest
  • Dacoits- huts
  • Dragon in the gold cave
  • Wild boar in the forest region just before entering the city.
There are some useful objects in the quest for hunting gold such as weapons made out of stone, wood, iron available in forest and caves.  Old Vehicles, unused vessels in machine store. There are sleeping huts, food area and water area with waterfalls and hidden gold in them.






Tuesday, November 20, 2012

Virtual Cop 2 : SEGA

Review: Virtua Cop 2 is a light gun arcade game, released in 1995 and developed internally at Sega by their AM2 studio. It was ported to home systems on the Sega Saturn in 1996. It was released in PC in 1997 .Its one of the most popular arcade game of 90's end. The can be played in single player and double player mode.

Concept : The player plays the role of a city cop. The game features three levels through which the player’s movement is automated on a predetermined path. It is the player’s job to shoot the criminals that appear before time runs out and they shoot back. Along the way there will be various objects in the background that can be broken if shot, some of which will reveal power ups afterwards. At the end of each level there is a boss battle, as well as one extra final boss battle after all three levels have been finished.


Story (Back ground):  During the events of the first, the original Virtua Cops, Michael "Rage" Hardy and James "Smarty" Cools shut down the E.V.I.L Inc. criminal empire. Three of its leaders, King, Boss, and Kong are all in the maximum security federal pen. And the final, fourth member of the E.V.I.L Inc. gang, international terrorist Joe Fang is believed to have been killed in a helicopter crash, though his body was never found. After the downfall of E.V.I.L Inc., a comprehensive investigation of their black market and gun-running activities was launched in the Virtua City bank.

Last year it looked as though the Virtua Squad had finally put an end to the E.V.I.L Syndicate’s reign of crime over Virtua City. The gangleaders were all either behind bars, in intensive care, or under 6 feet of dirt. And the Virtua City Police Special Investigations Unit got a new member in the shape of Janet Marshall, an expert in criminal psychology profiling.
Then trouble started brewing in unlikely places.... The vice-president of the Virtua City Bank was killed in shady circumstances that were only officially termed "accidental". And the swollen accounts of the now-defunct E.V.I.L Syndicate, which he had been suspected of laundering, were emptied overnight. The missing funds amounted to more than the GNP of most small countries.
Meanwhile, on the other side of town, alarms break the quiet and calm of the Virtua City air. A daring daylight raid on the biggest jeweler’s in the state! And at the site of the new subway construction, there’s been an unusual amount of unexplained activity involving some very suspicious-looking materiel. Looks like the E.V.I.L is reborn.

Summary

the game has three stages and one bonus stage.As the game was mainly developed for console systems so its not a big game.the player is moved to the higher stage as game goes on.
Stage 1: Beginner: You interrupt a jewelry heist in progress, and follow the thieves in a running car-chase firefight.
Stage 2: Medium: Rescue the mayor of Virtua City from vicious kidnappers. Follow them to their hideout in the yacht harbor, and blast them off the Fiesta Deck.
Stage 3: Expert: Pursue the crooks into the subway system, and even deeper into the heart of the Virtua City underground. Destroy the subterranean terrorist HQ.
Final Stage: The stage is one final battle against the main villain.

AGE Framework.

Race to end : Moto Race



As design challenge, we decided to design a board game with movements to be decided using a 6-sided die. It is a car race game. Racing to get the cash jackpot. It starts from a point and on the way to the end, there are obstacles. There are two pit shops equally at the half distance each way. The obstacles include thunder strike, trap, mud pond, fire, death valley. When a player lands on each of these obstacle he needs to get a specific number on the die to get out of it. The added conflict engages players to eagerly roll die and get the required number, so that they can they resume the race. The challenge is unpredictable since it depends on the die to get the required number.   There is a free ride spot to select direction, to apply thinking capability. The directions are marked on the blocks and when landed on them the player has to move in the specified direction.
( might look like in actual representation )

If the same board game had to redesigned as a digital game I would make it more skill based. Say by adding logical thinking capability and not depend upon the die. It would make board game more interesting and engaging.


Here is the prototype of what was designed..

Monday, November 19, 2012

Territorial acquisition game: RUSH


Territorial acquisition game:
We have designed a tradational wheel of fortune type territorial acquisition game. The concept is simple. Each player gets an equal amount
of money at the starting of the game in the lines of monoply. The wheel consists of vehicle parts and the goal is to buils the dream car. Player who builds first wins in case of
draw, player whos has more assets wins. There are limited vehicle parts and if one player buys same parts more than once he can auction for higher amount among the other playes.

The players acquire different parts of the car and that is the main aspect of the game. 
The conflict arises when there are no vehicle parts left for one player to build his car. In that case there is a auction- trade in process, so that both players get benefits.
The wheel also offers money in case the suer does not wish to buy the body parts, he can get money from the bank. Bank pays the amount marked on the wheel in the same area.



Hari Kishan Gupta,Shashi Kiran ,Ha

Wednesday, November 7, 2012

Missile Command





REVIEW: missile command is an arcade game designed and developed in 1980's by ATARI . it supports single player n double player mode .



interactivity : the core phenomenon of the game is shoot down the ballistic missile attack on 6 cities. the player need to protect the city by shooting down the missile .the player can control the 3 tanks and protect the city from destroying .

concept: the player need to protect the city from alien attack .the player is moved to the next level  (i.e. city ) on completing the mission . as the player is moved to the higher level the missile are upgraded to the smart bomb nnd the survival becomes more harder .

setting : the game story goes around the alien attack .So in between the game to make it more interactive few alien spaceship attacks .

goal:  the  player need to protect the city from destroying and being destroyed as there are three tanks so  the player has 3 lives .so the player need to interact with all the 3 tanks . so as fast you destroy the missile you earn more points.

challenge : the bombarding of the missile increases as the player moves to the higher level. as the player is need to control the  three tanks .
story : the game tries to narrate the player as officer who have to protect cities from alien attack .

AGE framework


link http://www.atari.com/arcade#!/arcade/missilecommand  

Tuesday, October 30, 2012

Street Fighter II




Review:
the  game is all about the fight, we choose a character fighter in the game start , each fight has few its own fight techniques which distinguish from other fighter. the player need to defend from the opponent. 


  1. Interactivity : the core phenomenon of the game is fighting . we need to control the player through multiple moves and also need to defend the player from the opponents move, require concentration and move strategy.

  1. Concept – street fighting . need to fight with the random opponent .Every opponent has got some special fight moves. So the fight experience changes with the opponents.

  1. Settings -  the fight is for wining the world tournament across the various location.

  1. Goal – the aim is to knock out the opponent and also earn point to lead on world ranking.

  1. Challenge – as we defect an opponent .we are moved to a next level .The opponent is randomly chosen ,the opponent defeated is marked as cross on the world map.

  1. Story: No, as there is no story line on which the game goes.  Its all about the fight .
 




street fighter 2
http://snessy.com/game/1501/street_fighter_ii_turbo/